[Author]
Author = unknown
[Description]
Description = 
[Objectives]
Objectivescount = 17

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = -1157,087
Objectives[0]positionY = -1519,578
Objectives[0]positionZ = 10,63272
Objectives[0]Heading = 158,4502
Objectives[0]model = a_f_y_hipster_03
Objectives[0]variation = Custom
Objectives[0]SetWeather = Current
Objectives[0]SetTime = 8
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 1
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = False
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 1
Objectives[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 1
Objectives[0]Weapon0 = SNSPistol
Objectives[0]mission_ActorsCount = 0
Objectives[0]mission_Vehicles = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 7
Objectives[0]mission_Pickup_Props[0]Model = p_car_keys_01
Objectives[0]mission_Pickup_Props[0]Value = 99999
Objectives[0]mission_Pickup_Props[0]positionX = -1146,788
Objectives[0]mission_Pickup_Props[0]positionY = -1513,633
Objectives[0]mission_Pickup_Props[0]positionZ = 10,91035
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = 155
Objectives[0]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[0]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 1
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[1]Value = 99999
Objectives[0]mission_Pickup_Props[1]positionX = -1151,536
Objectives[0]mission_Pickup_Props[1]positionY = -1520,897
Objectives[0]mission_Pickup_Props[1]positionZ = 10,13272
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = -50
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_WEAPON_REVOLVER
Objectives[0]mission_Pickup_Props[2]Value = 99999
Objectives[0]mission_Pickup_Props[2]positionX = -1155,824
Objectives[0]mission_Pickup_Props[2]positionY = -1521,712
Objectives[0]mission_Pickup_Props[2]positionZ = 11,03337
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = 146,9375
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_WEAPON_PISTOL50
Objectives[0]mission_Pickup_Props[3]Value = 99999
Objectives[0]mission_Pickup_Props[3]positionX = -1158,504
Objectives[0]mission_Pickup_Props[3]positionY = -1523,255
Objectives[0]mission_Pickup_Props[3]positionZ = 10,95316
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = 111,9375
Objectives[0]mission_Pickup_Props[4]Model = PICKUP_WEAPON_MINISMG
Objectives[0]mission_Pickup_Props[4]Value = 99999
Objectives[0]mission_Pickup_Props[4]positionX = -1147,416
Objectives[0]mission_Pickup_Props[4]positionY = -1518,342
Objectives[0]mission_Pickup_Props[4]positionZ = 10,76167
Objectives[0]mission_Pickup_Props[4]rotationX = 0
Objectives[0]mission_Pickup_Props[4]rotationY = 0
Objectives[0]mission_Pickup_Props[4]rotationZ = 111,9375
Objectives[0]mission_Pickup_Props[5]Model = PICKUP_WEAPON_MACHINEPISTOL
Objectives[0]mission_Pickup_Props[5]Value = 99999
Objectives[0]mission_Pickup_Props[5]positionX = -1146,104
Objectives[0]mission_Pickup_Props[5]positionY = -1516,528
Objectives[0]mission_Pickup_Props[5]positionZ = 10,77155
Objectives[0]mission_Pickup_Props[5]rotationX = 0
Objectives[0]mission_Pickup_Props[5]rotationY = 0
Objectives[0]mission_Pickup_Props[5]rotationZ = 111,9375
Objectives[0]mission_Pickup_Props[6]Model = PICKUP_WEAPON_SWITCHBLADE
Objectives[0]mission_Pickup_Props[6]Value = 99999
Objectives[0]mission_Pickup_Props[6]positionX = -1160,026
Objectives[0]mission_Pickup_Props[6]positionY = -1520,218
Objectives[0]mission_Pickup_Props[6]positionZ = 10,68925
Objectives[0]mission_Pickup_Props[6]rotationX = 0
Objectives[0]mission_Pickup_Props[6]rotationY = 0
Objectives[0]mission_Pickup_Props[6]rotationZ = 111,9375
Objectives[0]ObjectiveMessages = 0

Objectives[1]Text = 
Objectives[1]CollectPickupsAddBlips = False
Objectives[1]FaildText = 
Objectives[1]Type = Collect_Pickup
Objectives[1]positionX = -1146,788
Objectives[1]positionY = -1513,633
Objectives[1]positionZ = 10,41035
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 1
Objectives[1]ObjectiveMessages[0]positionX = 1990,418
Objectives[1]ObjectiveMessages[0]positionY = -2166,131
Objectives[1]ObjectiveMessages[0]positionZ = 93,21478
Objectives[1]ObjectiveMessages[0]Message = ~p~Where I left Baby's keys?
Objectives[1]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[1]ObjectiveMessages[0]Sender = 
Objectives[1]ObjectiveMessages[0]Subject = 
Objectives[1]ObjectiveMessages[0]MessageColor = White
Objectives[1]ObjectiveMessages[0]PlayFromStart = True
Objectives[1]ObjectiveMessages[0]Delay = False
Objectives[1]ObjectiveMessages[0]DelayTime = 0
Objectives[1]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[1]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[1]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[1]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[1]ObjectiveMessages[0]TypeSubtitle = True
Objectives[1]ObjectiveMessages[0]TypeTextMesage = False
Objectives[1]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[1]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[2]Text = mr. big black... not my panties
Objectives[2]Text2 = 
Objectives[2]Text3 = 
Objectives[2]Failed_Text = 
Objectives[2]Type = Checkpoint
Objectives[2]Checkpoint_Type = 45
Objectives[2]Reserved = 1
Objectives[2]ColorR = 255
Objectives[2]ColorG = 255
Objectives[2]ColorB = 0
Objectives[2]ColorA = 255
Objectives[2]IconColorR = 255
Objectives[2]IconColorG = 255
Objectives[2]IconColorB = 0
Objectives[2]IconColorA = 255
Objectives[2]positionX = -1149,382
Objectives[2]positionY = -1522,667
Objectives[2]positionZ = 9,633054
Objectives[2]Heading = 431,9374
Objectives[2]Diameter = 1
Objectives[2]minimum_hight = 1
Objectives[2]maximum_hight = 10
Objectives[2]TriggerDistance = 0,5
Objectives[2]PlaySound = False
Objectives[2]LoseWanted = False
Objectives[2]Stop_Vehicle = False
Objectives[2]DeliverVehicleOnly = False
Objectives[2]DeliverTrailor = False
Objectives[2]DeliverTowTruck = False
Objectives[2]DeliverVehicleCargobob = False
Objectives[2]DeliverPropCargobob = False
Objectives[2]mission_ActorsCount = 1
Objectives[2]mission_Actors[0]Survive_Number = 0
Objectives[2]mission_Actors[0]Failed_Text = 
Objectives[2]mission_Actors[0]Remove_After = 0
Objectives[2]mission_Actors[0]positionX = -1148,464
Objectives[2]mission_Actors[0]positionY = -1524
Objectives[2]mission_Actors[0]positionZ = 10,62806
Objectives[2]mission_Actors[0]Heading = 30,0035
Objectives[2]mission_Actors[0]String_Name = ig_davenorton
Objectives[2]mission_Actors[0]Relationship_Group = Friend
Objectives[2]mission_Actors[0]AddBlip = True
Objectives[2]mission_Actors[0]ShowCone = False
Objectives[2]mission_Actors[0]Invincible = True
Objectives[2]mission_Actors[0]SetHealth = 100
Objectives[2]mission_Actors[0]DieFromHeadShot = True
Objectives[2]mission_Actors[0]CanExitVehicle = True
Objectives[2]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[0]AlwaysFight = True
Objectives[2]mission_Actors[0]Seeing_Range = 500
Objectives[2]mission_Actors[0]Hearing_Range = 500
Objectives[2]mission_Actors[0]CombatMovement = Offensive
Objectives[2]mission_Actors[0]weapon = Pistol
Objectives[2]mission_Actors[0]Variation = Default
Objectives[2]mission_Actors[0]Task = 0
Objectives[2]mission_Actors[0]Task_Guard_Range = 5
Objectives[2]mission_Actors[0]Task_Stay_In_Range = True
Objectives[2]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[0]Task_Scenario = NONE
Objectives[2]mission_Actors[0]NeededForObjectiveHintCount = 1
Objectives[2]mission_Actors[0]NeededForObjectiveHint[0] = 3
Objectives[2]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[2]mission_Actors[0]NeededForObjectiveGoToActor[0] = 5
Objectives[2]mission_Vehicles = 2
Objectives[2]mission_Vehicles[0]positionX = -1153,928
Objectives[2]mission_Vehicles[0]positionY = -1519,619
Objectives[2]mission_Vehicles[0]positionZ = 3,741256
Objectives[2]mission_Vehicles[0]Heading = 32,79987
Objectives[2]mission_Vehicles[0]Name = tulip
Objectives[2]mission_Vehicles[0]Model = tulip
Objectives[2]mission_Vehicles[0]PrimaryColor = MetallicBlack
Objectives[2]mission_Vehicles[0]SecondaryColor = Chrome
Objectives[2]mission_Vehicles[0]PearlescentColor = MetallicPurple
Objectives[2]mission_Vehicles[0]HasPearlescent = True
Objectives[2]mission_Vehicles[0]Livery = -1
Objectives[2]mission_Vehicles[0]DirtLevel = 0
Objectives[2]mission_Vehicles[0]LockedForPlayer = False
Objectives[2]mission_Vehicles[0]Locked = False
Objectives[2]mission_Vehicles[0]Alarm = False
Objectives[2]mission_Vehicles[0]HotWired = False
Objectives[2]mission_Vehicles[0]Invincible = True
Objectives[2]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[2]mission_Vehicles[0]Remove_After = 0
Objectives[2]mission_Vehicles[0]Survive_Number = 0
Objectives[2]mission_Vehicles[0]Failed_Text = 
Objectives[2]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[2]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 9
Objectives[2]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[2]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[2]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 12
Objectives[2]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[2]mission_Vehicles[1]positionX = -1158,083
Objectives[2]mission_Vehicles[1]positionY = -1522,205
Objectives[2]mission_Vehicles[1]positionZ = 3,842923
Objectives[2]mission_Vehicles[1]Heading = 214,8929
Objectives[2]mission_Vehicles[1]Name = Washington
Objectives[2]mission_Vehicles[1]Model = washington
Objectives[2]mission_Vehicles[1]PrimaryColor = MetallicBlack
Objectives[2]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[2]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[2]mission_Vehicles[1]HasPearlescent = False
Objectives[2]mission_Vehicles[1]Livery = 0
Objectives[2]mission_Vehicles[1]DirtLevel = 0
Objectives[2]mission_Vehicles[1]LockedForPlayer = True
Objectives[2]mission_Vehicles[1]Locked = False
Objectives[2]mission_Vehicles[1]Alarm = False
Objectives[2]mission_Vehicles[1]HotWired = False
Objectives[2]mission_Vehicles[1]Invincible = False
Objectives[2]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[2]mission_Vehicles[1]Remove_After = 0
Objectives[2]mission_Vehicles[1]Survive_Number = 0
Objectives[2]mission_Vehicles[1]Failed_Text = 
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 1
Objectives[2]ObjectiveMessages[0]positionX = 1995,992
Objectives[2]ObjectiveMessages[0]positionY = -2168,819
Objectives[2]ObjectiveMessages[0]positionZ = 90,76914
Objectives[2]ObjectiveMessages[0]Message = ~p~Oh yes... here... last night... near to mister big black... ~n~Hey, those panties are not mine...
Objectives[2]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[0]Sender = 
Objectives[2]ObjectiveMessages[0]Subject = 
Objectives[2]ObjectiveMessages[0]MessageColor = White
Objectives[2]ObjectiveMessages[0]PlayFromStart = True
Objectives[2]ObjectiveMessages[0]Delay = False
Objectives[2]ObjectiveMessages[0]DelayTime = 0
Objectives[2]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[0]TypeSubtitle = True
Objectives[2]ObjectiveMessages[0]TypeTextMesage = False
Objectives[2]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[3]Type = Hint_Objective
Objectives[3]Text = 
Objectives[3]positionX = -1146,878
Objectives[3]positionY = -1524,732
Objectives[3]positionZ = 12,71186
Objectives[3]Hint_Time = 2
Objectives[3]Hint_FOV = 20
Objectives[3]Hint_Use_Position = False
Objectives[3]Hint_Use_Player = False
Objectives[3]Hint_Use_Actor = True
Objectives[3]Hint_Use_Vehicle = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Cutscenes_Objective
Objectives[4]Text = 
Objectives[4]positionX = -1149,207
Objectives[4]positionY = -1522,891
Objectives[4]positionZ = 9,633055
Objectives[4]Cutscenes_Time = 3
Objectives[4]Cutscenes_Trans_Time = 3
Objectives[4]Cutscenes_FOV = 60
Objectives[4]Cutscenes_Shake = Hand
Objectives[4]Cutscenes_Amplitude = 0
Objectives[4]Cutscenes_FadeOut = False
Objectives[4]Cutscenes_FadeIn = False
Objectives[4]Cutscenes_End = False
Objectives[4]Cutscenes_Point_At_Position = True
Objectives[4]Cutscenes_Point_At_Player = False
Objectives[4]Cutscenes_Point_At_Actor = False
Objectives[4]Cutscenes_Point_At_Vehicle = False
Objectives[4]Cutscenes_Follow_Player = False
Objectives[4]Cutscenes_Follow_Actor = False
Objectives[4]Cutscenes_Follow_Vehicle = False
Objectives[4]Cutscenes_Follow_Distancee = 6
Objectives[4]Cutscenes_Follow_Hieght = 2
Objectives[4]Cutscenes_Follow_Angle = 235
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 1
Objectives[4]ObjectiveMessages[0]positionX = 2003,083
Objectives[4]ObjectiveMessages[0]positionY = -2171,084
Objectives[4]ObjectiveMessages[0]positionZ = 87,71404
Objectives[4]ObjectiveMessages[0]Message = ~p~...morning... ~b~...morning...
Objectives[4]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[4]ObjectiveMessages[0]Sender = 
Objectives[4]ObjectiveMessages[0]Subject = 
Objectives[4]ObjectiveMessages[0]MessageColor = White
Objectives[4]ObjectiveMessages[0]PlayFromStart = True
Objectives[4]ObjectiveMessages[0]Delay = False
Objectives[4]ObjectiveMessages[0]DelayTime = 0
Objectives[4]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[0]TypeSubtitle = True
Objectives[4]ObjectiveMessages[0]TypeTextMesage = False
Objectives[4]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[5]Type = GoTo_Actor
Objectives[5]Text = 
Objectives[5]positionX = -1153,538
Objectives[5]positionY = -1529,197
Objectives[5]positionZ = 12,71186
Objectives[5]GoTo_Actor_ChangToCompanion = True
Objectives[5]GoTo_Actor_Distance = 10
Objectives[5]GoTo_Actor_Remove_Blip = False
Objectives[5]mission_ActorsCount = 8
Objectives[5]mission_Actors[0]Survive_Number = 0
Objectives[5]mission_Actors[0]Failed_Text = 
Objectives[5]mission_Actors[0]Remove_After = 0
Objectives[5]mission_Actors[0]positionX = -1169,038
Objectives[5]mission_Actors[0]positionY = -1537,618
Objectives[5]mission_Actors[0]positionZ = 8,785538
Objectives[5]mission_Actors[0]Heading = 310
Objectives[5]mission_Actors[0]String_Name = g_m_m_armboss_01
Objectives[5]mission_Actors[0]Relationship_Group = Enemy1
Objectives[5]mission_Actors[0]AddBlip = True
Objectives[5]mission_Actors[0]ShowCone = False
Objectives[5]mission_Actors[0]Invincible = False
Objectives[5]mission_Actors[0]SetHealth = 200
Objectives[5]mission_Actors[0]DieFromHeadShot = True
Objectives[5]mission_Actors[0]CanExitVehicle = True
Objectives[5]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[0]AlwaysFight = True
Objectives[5]mission_Actors[0]Seeing_Range = 30
Objectives[5]mission_Actors[0]Hearing_Range = 30
Objectives[5]mission_Actors[0]CombatMovement = Offensive
Objectives[5]mission_Actors[0]weapon = Pistol
Objectives[5]mission_Actors[0]Variation = Random
Objectives[5]mission_Actors[0]Task = 0
Objectives[5]mission_Actors[0]Task_Guard_Range = 5
Objectives[5]mission_Actors[0]Task_Stay_In_Range = True
Objectives[5]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[0]Task_Scenario = NONE
Objectives[5]mission_Actors[0]NeededForObjectiveCutsceneCount = 1
Objectives[5]mission_Actors[0]NeededForObjectiveCutscene[0] = 6
Objectives[5]mission_Actors[1]Survive_Number = 0
Objectives[5]mission_Actors[1]Failed_Text = 
Objectives[5]mission_Actors[1]Remove_After = 0
Objectives[5]mission_Actors[1]positionX = -1170,143
Objectives[5]mission_Actors[1]positionY = -1526,687
Objectives[5]mission_Actors[1]positionZ = 8,785538
Objectives[5]mission_Actors[1]Heading = 265
Objectives[5]mission_Actors[1]String_Name = g_m_m_armlieut_01
Objectives[5]mission_Actors[1]Relationship_Group = Enemy1
Objectives[5]mission_Actors[1]AddBlip = True
Objectives[5]mission_Actors[1]ShowCone = False
Objectives[5]mission_Actors[1]Invincible = False
Objectives[5]mission_Actors[1]SetHealth = 200
Objectives[5]mission_Actors[1]DieFromHeadShot = True
Objectives[5]mission_Actors[1]CanExitVehicle = True
Objectives[5]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[1]AlwaysFight = True
Objectives[5]mission_Actors[1]Seeing_Range = 30
Objectives[5]mission_Actors[1]Hearing_Range = 30
Objectives[5]mission_Actors[1]CombatMovement = Offensive
Objectives[5]mission_Actors[1]weapon = Pistol
Objectives[5]mission_Actors[1]Variation = Random
Objectives[5]mission_Actors[1]Task = 0
Objectives[5]mission_Actors[1]Task_Guard_Range = 5
Objectives[5]mission_Actors[1]Task_Stay_In_Range = True
Objectives[5]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[1]Task_Scenario = NONE
Objectives[5]mission_Actors[2]Survive_Number = 0
Objectives[5]mission_Actors[2]Failed_Text = 
Objectives[5]mission_Actors[2]Remove_After = 0
Objectives[5]mission_Actors[2]positionX = -1178,195
Objectives[5]mission_Actors[2]positionY = -1532,901
Objectives[5]mission_Actors[2]positionZ = 8,785538
Objectives[5]mission_Actors[2]Heading = 265
Objectives[5]mission_Actors[2]String_Name = g_m_m_armlieut_01
Objectives[5]mission_Actors[2]Relationship_Group = Enemy1
Objectives[5]mission_Actors[2]AddBlip = True
Objectives[5]mission_Actors[2]ShowCone = False
Objectives[5]mission_Actors[2]Invincible = False
Objectives[5]mission_Actors[2]SetHealth = 200
Objectives[5]mission_Actors[2]DieFromHeadShot = True
Objectives[5]mission_Actors[2]CanExitVehicle = True
Objectives[5]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[2]AlwaysFight = True
Objectives[5]mission_Actors[2]Seeing_Range = 30
Objectives[5]mission_Actors[2]Hearing_Range = 30
Objectives[5]mission_Actors[2]CombatMovement = Offensive
Objectives[5]mission_Actors[2]weapon = Pistol
Objectives[5]mission_Actors[2]Variation = Random
Objectives[5]mission_Actors[2]Task = 0
Objectives[5]mission_Actors[2]Task_Guard_Range = 5
Objectives[5]mission_Actors[2]Task_Stay_In_Range = True
Objectives[5]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[2]Task_Scenario = NONE
Objectives[5]mission_Actors[3]Survive_Number = 0
Objectives[5]mission_Actors[3]Failed_Text = 
Objectives[5]mission_Actors[3]Remove_After = 0
Objectives[5]mission_Actors[3]positionX = -1177,286
Objectives[5]mission_Actors[3]positionY = -1532,057
Objectives[5]mission_Actors[3]positionZ = 8,785538
Objectives[5]mission_Actors[3]Heading = 265
Objectives[5]mission_Actors[3]String_Name = g_m_m_armlieut_01
Objectives[5]mission_Actors[3]Relationship_Group = Enemy1
Objectives[5]mission_Actors[3]AddBlip = True
Objectives[5]mission_Actors[3]ShowCone = False
Objectives[5]mission_Actors[3]Invincible = False
Objectives[5]mission_Actors[3]SetHealth = 200
Objectives[5]mission_Actors[3]DieFromHeadShot = True
Objectives[5]mission_Actors[3]CanExitVehicle = True
Objectives[5]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[3]AlwaysFight = True
Objectives[5]mission_Actors[3]Seeing_Range = 30
Objectives[5]mission_Actors[3]Hearing_Range = 30
Objectives[5]mission_Actors[3]CombatMovement = Offensive
Objectives[5]mission_Actors[3]weapon = Pistol
Objectives[5]mission_Actors[3]Variation = Random
Objectives[5]mission_Actors[3]Task = 0
Objectives[5]mission_Actors[3]Task_Guard_Range = 5
Objectives[5]mission_Actors[3]Task_Stay_In_Range = True
Objectives[5]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[3]Task_Scenario = NONE
Objectives[5]mission_Actors[4]Survive_Number = 0
Objectives[5]mission_Actors[4]Failed_Text = 
Objectives[5]mission_Actors[4]Remove_After = 0
Objectives[5]mission_Actors[4]positionX = -1180,141
Objectives[5]mission_Actors[4]positionY = -1534,169
Objectives[5]mission_Actors[4]positionZ = 8,785538
Objectives[5]mission_Actors[4]Heading = 265
Objectives[5]mission_Actors[4]String_Name = g_m_m_armgoon_01
Objectives[5]mission_Actors[4]Relationship_Group = Enemy1
Objectives[5]mission_Actors[4]AddBlip = True
Objectives[5]mission_Actors[4]ShowCone = False
Objectives[5]mission_Actors[4]Invincible = False
Objectives[5]mission_Actors[4]SetHealth = 200
Objectives[5]mission_Actors[4]DieFromHeadShot = True
Objectives[5]mission_Actors[4]CanExitVehicle = True
Objectives[5]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[4]AlwaysFight = True
Objectives[5]mission_Actors[4]Seeing_Range = 30
Objectives[5]mission_Actors[4]Hearing_Range = 30
Objectives[5]mission_Actors[4]CombatMovement = Offensive
Objectives[5]mission_Actors[4]weapon = Pistol
Objectives[5]mission_Actors[4]Variation = Random
Objectives[5]mission_Actors[4]Task = 0
Objectives[5]mission_Actors[4]Task_Guard_Range = 5
Objectives[5]mission_Actors[4]Task_Stay_In_Range = True
Objectives[5]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[4]Task_Scenario = NONE
Objectives[5]mission_Actors[5]Survive_Number = 0
Objectives[5]mission_Actors[5]Failed_Text = 
Objectives[5]mission_Actors[5]Remove_After = 0
Objectives[5]mission_Actors[5]positionX = -1183,409
Objectives[5]mission_Actors[5]positionY = -1534,872
Objectives[5]mission_Actors[5]positionZ = 8,785538
Objectives[5]mission_Actors[5]Heading = 265
Objectives[5]mission_Actors[5]String_Name = g_m_m_armgoon_01
Objectives[5]mission_Actors[5]Relationship_Group = Enemy1
Objectives[5]mission_Actors[5]AddBlip = True
Objectives[5]mission_Actors[5]ShowCone = False
Objectives[5]mission_Actors[5]Invincible = False
Objectives[5]mission_Actors[5]SetHealth = 200
Objectives[5]mission_Actors[5]DieFromHeadShot = True
Objectives[5]mission_Actors[5]CanExitVehicle = True
Objectives[5]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[5]AlwaysFight = True
Objectives[5]mission_Actors[5]Seeing_Range = 30
Objectives[5]mission_Actors[5]Hearing_Range = 30
Objectives[5]mission_Actors[5]CombatMovement = Offensive
Objectives[5]mission_Actors[5]weapon = Pistol
Objectives[5]mission_Actors[5]Variation = Random
Objectives[5]mission_Actors[5]Task = 0
Objectives[5]mission_Actors[5]Task_Guard_Range = 5
Objectives[5]mission_Actors[5]Task_Stay_In_Range = True
Objectives[5]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[5]Task_Scenario = NONE
Objectives[5]mission_Actors[6]Survive_Number = 0
Objectives[5]mission_Actors[6]Failed_Text = 
Objectives[5]mission_Actors[6]Remove_After = 0
Objectives[5]mission_Actors[6]positionX = -1175,185
Objectives[5]mission_Actors[6]positionY = -1530,216
Objectives[5]mission_Actors[6]positionZ = 8,785538
Objectives[5]mission_Actors[6]Heading = 265,0001
Objectives[5]mission_Actors[6]String_Name = g_m_y_armgoon_02
Objectives[5]mission_Actors[6]Relationship_Group = Enemy1
Objectives[5]mission_Actors[6]AddBlip = True
Objectives[5]mission_Actors[6]ShowCone = False
Objectives[5]mission_Actors[6]Invincible = False
Objectives[5]mission_Actors[6]SetHealth = 200
Objectives[5]mission_Actors[6]DieFromHeadShot = True
Objectives[5]mission_Actors[6]CanExitVehicle = True
Objectives[5]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[6]AlwaysFight = True
Objectives[5]mission_Actors[6]Seeing_Range = 30
Objectives[5]mission_Actors[6]Hearing_Range = 30
Objectives[5]mission_Actors[6]CombatMovement = Offensive
Objectives[5]mission_Actors[6]weapon = Pistol
Objectives[5]mission_Actors[6]Variation = Random
Objectives[5]mission_Actors[6]Task = 0
Objectives[5]mission_Actors[6]Task_Guard_Range = 5
Objectives[5]mission_Actors[6]Task_Stay_In_Range = True
Objectives[5]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[6]Task_Scenario = NONE
Objectives[5]mission_Actors[7]Survive_Number = 0
Objectives[5]mission_Actors[7]Failed_Text = 
Objectives[5]mission_Actors[7]Remove_After = 0
Objectives[5]mission_Actors[7]positionX = -1176,738
Objectives[5]mission_Actors[7]positionY = -1532,799
Objectives[5]mission_Actors[7]positionZ = 8,785538
Objectives[5]mission_Actors[7]Heading = 265
Objectives[5]mission_Actors[7]String_Name = g_m_y_armgoon_02
Objectives[5]mission_Actors[7]Relationship_Group = Enemy1
Objectives[5]mission_Actors[7]AddBlip = True
Objectives[5]mission_Actors[7]ShowCone = False
Objectives[5]mission_Actors[7]Invincible = False
Objectives[5]mission_Actors[7]SetHealth = 200
Objectives[5]mission_Actors[7]DieFromHeadShot = True
Objectives[5]mission_Actors[7]CanExitVehicle = True
Objectives[5]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[7]AlwaysFight = True
Objectives[5]mission_Actors[7]Seeing_Range = 30
Objectives[5]mission_Actors[7]Hearing_Range = 30
Objectives[5]mission_Actors[7]CombatMovement = Offensive
Objectives[5]mission_Actors[7]weapon = Pistol
Objectives[5]mission_Actors[7]Variation = Random
Objectives[5]mission_Actors[7]Task = 0
Objectives[5]mission_Actors[7]Task_Guard_Range = 5
Objectives[5]mission_Actors[7]Task_Stay_In_Range = True
Objectives[5]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[7]Task_Scenario = NONE
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Cutscenes_Objective
Objectives[6]Text = 
Objectives[6]positionX = -1161,681
Objectives[6]positionY = -1532,015
Objectives[6]positionZ = 7,790538
Objectives[6]Cutscenes_Time = 2
Objectives[6]Cutscenes_Trans_Time = 1
Objectives[6]Cutscenes_FOV = 60
Objectives[6]Cutscenes_Shake = Hand
Objectives[6]Cutscenes_Amplitude = 0
Objectives[6]Cutscenes_FadeOut = False
Objectives[6]Cutscenes_FadeIn = False
Objectives[6]Cutscenes_End = False
Objectives[6]Cutscenes_Point_At_Position = False
Objectives[6]Cutscenes_Point_At_Player = False
Objectives[6]Cutscenes_Point_At_Actor = False
Objectives[6]Cutscenes_Point_At_Vehicle = False
Objectives[6]Cutscenes_Follow_Player = False
Objectives[6]Cutscenes_Follow_Actor = True
Objectives[6]Cutscenes_Follow_Vehicle = False
Objectives[6]Cutscenes_Follow_Distancee = 3
Objectives[6]Cutscenes_Follow_Hieght = 1
Objectives[6]Cutscenes_Follow_Angle = 0
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Cutscenes_Objective
Objectives[7]Text = 
Objectives[7]positionX = -1157,937
Objectives[7]positionY = -1537,345
Objectives[7]positionZ = 19,37937
Objectives[7]Cutscenes_Time = 0
Objectives[7]Cutscenes_Trans_Time = 0
Objectives[7]Cutscenes_FOV = 30
Objectives[7]Cutscenes_Shake = Hand
Objectives[7]Cutscenes_Amplitude = 0
Objectives[7]Cutscenes_FadeOut = False
Objectives[7]Cutscenes_FadeIn = False
Objectives[7]Cutscenes_End = True
Objectives[7]Cutscenes_Point_At_Position = False
Objectives[7]Cutscenes_Point_At_Player = False
Objectives[7]Cutscenes_Point_At_Actor = False
Objectives[7]Cutscenes_Point_At_Vehicle = False
Objectives[7]Cutscenes_Follow_Player = False
Objectives[7]Cutscenes_Follow_Actor = False
Objectives[7]Cutscenes_Follow_Vehicle = False
Objectives[7]Cutscenes_Follow_Distancee = 10
Objectives[7]Cutscenes_Follow_Hieght = 1
Objectives[7]Cutscenes_Follow_Angle = 0
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = 
Objectives[8]Text2 = 
Objectives[8]Type = Kill_Actors
Objectives[8]positionX = -1160,012
Objectives[8]positionY = -1527,162
Objectives[8]positionZ = 3,247685
Objectives[8]KillAll1 = True
Objectives[8]KillAll2 = False
Objectives[8]Kill_Actors_Add_Blips = True
Objectives[8]Kill_Actors_Add_Markers = False
Objectives[8]DropPickups = False
Objectives[8]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 3
Objectives[8]ObjectiveMessages[0]positionX = 2011,056
Objectives[8]ObjectiveMessages[0]positionY = -2174,193
Objectives[8]ObjectiveMessages[0]positionZ = 83,8541
Objectives[8]ObjectiveMessages[0]Message = ~p~What the... Are they shooting to me or to you?
Objectives[8]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[0]Sender = 
Objectives[8]ObjectiveMessages[0]Subject = 
Objectives[8]ObjectiveMessages[0]MessageColor = White
Objectives[8]ObjectiveMessages[0]PlayFromStart = True
Objectives[8]ObjectiveMessages[0]Delay = False
Objectives[8]ObjectiveMessages[0]DelayTime = 0
Objectives[8]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[0]TypeSubtitle = True
Objectives[8]ObjectiveMessages[0]TypeTextMesage = False
Objectives[8]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[1]positionX = 2015,146
Objectives[8]ObjectiveMessages[1]positionY = -2175,817
Objectives[8]ObjectiveMessages[1]positionZ = 81,48235
Objectives[8]ObjectiveMessages[1]Message = ~b~I don't know.
Objectives[8]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[1]Sender = 
Objectives[8]ObjectiveMessages[1]Subject = 
Objectives[8]ObjectiveMessages[1]MessageColor = White
Objectives[8]ObjectiveMessages[1]PlayFromStart = False
Objectives[8]ObjectiveMessages[1]Delay = True
Objectives[8]ObjectiveMessages[1]DelayTime = 5
Objectives[8]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[1]TypeSubtitle = True
Objectives[8]ObjectiveMessages[1]TypeTextMesage = False
Objectives[8]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[2]positionX = 2019,807
Objectives[8]ObjectiveMessages[2]positionY = -2177,669
Objectives[8]ObjectiveMessages[2]positionZ = 78,62808
Objectives[8]ObjectiveMessages[2]Message = ~p~Well... let's kill them anyway...
Objectives[8]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[2]Sender = 
Objectives[8]ObjectiveMessages[2]Subject = 
Objectives[8]ObjectiveMessages[2]MessageColor = White
Objectives[8]ObjectiveMessages[2]PlayFromStart = False
Objectives[8]ObjectiveMessages[2]Delay = True
Objectives[8]ObjectiveMessages[2]DelayTime = 7
Objectives[8]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[2]TypeSubtitle = True
Objectives[8]ObjectiveMessages[2]TypeTextMesage = False
Objectives[8]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[9]Text = 
Objectives[9]FaildText = 
Objectives[9]Type = Enter_Vehicle
Objectives[9]positionX = -1155,465
Objectives[9]positionY = -1519,771
Objectives[9]positionZ = 3,351221
Objectives[9]EnterVehicle_AsPassenger = False
Objectives[9]EnterVehicle_CanExit = True
Objectives[9]EnterVehicle_SetIsWanted = False
Objectives[9]EnterVehicle_SeatIndex = 0
Objectives[9]mission_ActorsCount = 2
Objectives[9]mission_Actors[0]Survive_Number = 0
Objectives[9]mission_Actors[0]Failed_Text = 
Objectives[9]mission_Actors[0]Remove_After = 0
Objectives[9]mission_Actors[0]positionX = -1990,6
Objectives[9]mission_Actors[0]positionY = -502,0556
Objectives[9]mission_Actors[0]positionZ = 20,73282
Objectives[9]mission_Actors[0]Heading = 146,9376
Objectives[9]mission_Actors[0]String_Name = ig_dix
Objectives[9]mission_Actors[0]Relationship_Group = Friend
Objectives[9]mission_Actors[0]AddBlip = False
Objectives[9]mission_Actors[0]ShowCone = False
Objectives[9]mission_Actors[0]Invincible = True
Objectives[9]mission_Actors[0]SetHealth = 100
Objectives[9]mission_Actors[0]DieFromHeadShot = True
Objectives[9]mission_Actors[0]CanExitVehicle = True
Objectives[9]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[9]mission_Actors[0]AlwaysFight = False
Objectives[9]mission_Actors[0]Seeing_Range = 30
Objectives[9]mission_Actors[0]Hearing_Range = 30
Objectives[9]mission_Actors[0]CombatMovement = Stationary
Objectives[9]mission_Actors[0]weapon = Unarmed
Objectives[9]mission_Actors[0]Variation = Default
Objectives[9]mission_Actors[0]Task = 3
Objectives[9]mission_Actors[0]Task_Guard_Range = 5
Objectives[9]mission_Actors[0]Task_Stay_In_Range = True
Objectives[9]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[0]Task_Scenario = CODE_HUMAN_MEDIC_KNEEL
Objectives[9]mission_Actors[1]Survive_Number = 0
Objectives[9]mission_Actors[1]Failed_Text = 
Objectives[9]mission_Actors[1]Remove_After = 0
Objectives[9]mission_Actors[1]positionX = -1991,417
Objectives[9]mission_Actors[1]positionY = -513,6212
Objectives[9]mission_Actors[1]positionZ = 16,44783
Objectives[9]mission_Actors[1]Heading = 147,7367
Objectives[9]mission_Actors[1]String_Name = ig_sol
Objectives[9]mission_Actors[1]Relationship_Group = Friend
Objectives[9]mission_Actors[1]AddBlip = False
Objectives[9]mission_Actors[1]ShowCone = False
Objectives[9]mission_Actors[1]Invincible = True
Objectives[9]mission_Actors[1]SetHealth = 100
Objectives[9]mission_Actors[1]DieFromHeadShot = True
Objectives[9]mission_Actors[1]CanExitVehicle = True
Objectives[9]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[1]AlwaysFight = True
Objectives[9]mission_Actors[1]Seeing_Range = 30
Objectives[9]mission_Actors[1]Hearing_Range = 30
Objectives[9]mission_Actors[1]CombatMovement = Offensive
Objectives[9]mission_Actors[1]weapon = Pistol
Objectives[9]mission_Actors[1]Variation = Default
Objectives[9]mission_Actors[1]Task = 3
Objectives[9]mission_Actors[1]Task_Guard_Range = 5
Objectives[9]mission_Actors[1]Task_Stay_In_Range = True
Objectives[9]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[1]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 1
Objectives[9]ObjectiveMessages[0]positionX = 2028,704
Objectives[9]ObjectiveMessages[0]positionY = -2180,895
Objectives[9]ObjectiveMessages[0]positionZ = 73,50779
Objectives[9]ObjectiveMessages[0]Message = ~p~Fuck, we gotta get out of here, come on man, let's take my car.
Objectives[9]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[0]Sender = 
Objectives[9]ObjectiveMessages[0]Subject = 
Objectives[9]ObjectiveMessages[0]MessageColor = White
Objectives[9]ObjectiveMessages[0]PlayFromStart = True
Objectives[9]ObjectiveMessages[0]Delay = False
Objectives[9]ObjectiveMessages[0]DelayTime = 0
Objectives[9]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[0]TypeSubtitle = True
Objectives[9]ObjectiveMessages[0]TypeTextMesage = False
Objectives[9]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[10]Type = Random_Spawn_Objective
Objectives[10]positionX = -1484,499
Objectives[10]positionY = -1260,631
Objectives[10]positionZ = 1,313279
Objectives[10]Random_Actors_Actor_Model_Name = g_m_y_armgoon_02
Objectives[10]Random_Actors_Vehicle_Model_Name = blazer
Objectives[10]Random_Actors_Vehicle_Primary_Color = UtilBlack
Objectives[10]Random_Actors_Vehicle_Secondary_Color = UtilBlack
Objectives[10]Random_Actors_Weapon_Model_Name = Pistol
Objectives[10]Random_Actors_Passenger = True
Objectives[10]Random_Actors_Fill_With_Occupants = True
Objectives[10]Random_Actors_Max_Count = 5
Objectives[10]Random_Actors_Max_ReSpawn = 20
Objectives[10]Random_Actors_Spawn_End = False
Objectives[10]Random_Actors_Spawn_Actors_Only = False
Objectives[10]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[10]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[10]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[10]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = Random_Spawn_Objective
Objectives[11]positionX = -1478,426
Objectives[11]positionY = -1257,027
Objectives[11]positionZ = 1,395379
Objectives[11]Random_Actors_Actor_Model_Name = g_m_m_armlieut_01
Objectives[11]Random_Actors_Vehicle_Model_Name = buzzard2
Objectives[11]Random_Actors_Vehicle_Primary_Color = UtilBlack
Objectives[11]Random_Actors_Vehicle_Secondary_Color = UtilBlack
Objectives[11]Random_Actors_Weapon_Model_Name = Pistol
Objectives[11]Random_Actors_Passenger = True
Objectives[11]Random_Actors_Fill_With_Occupants = True
Objectives[11]Random_Actors_Max_Count = 2
Objectives[11]Random_Actors_Max_ReSpawn = 20
Objectives[11]Random_Actors_Spawn_End = False
Objectives[11]Random_Actors_Spawn_Actors_Only = False
Objectives[11]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[11]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[11]Random_Actors_Spawn_Actors_In_Vehicle_Heli = True
Objectives[11]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Type = Set_Player_Actor_Objective
Objectives[12]Text = 
Objectives[12]positionX = -1162,189
Objectives[12]positionY = -1509,642
Objectives[12]positionZ = 3,424417
Objectives[12]SetPlayerActor_Use_Player = True
Objectives[12]SetPlayerActor_Player_Controllable = True
Objectives[12]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[12]SetPlayerActor_Use_Actor = False
Objectives[12]SetPlayerActor_RelationshipGroup_Change = False
Objectives[12]SetPlayerActor_RelationshipGroup = Neutral
Objectives[12]SetPlayerActor_Invincible_Change = True
Objectives[12]SetPlayerActor_Invincible = True
Objectives[12]SetPlayerActor_NewTask = True
Objectives[12]Int_Task = 99
Objectives[12]Task_Repeat = True
Objectives[12]Task_Timeout = False
Objectives[12]Task_Guard_Range = 10
Objectives[12]Task_Stay_In_Range = True
Objectives[12]Task_Wander_Range = 10
Objectives[12]Task_Scenario = NONE
Objectives[12]Task_TalkingAnimation = mic_chatter
Objectives[12]Task_Time = 1
Objectives[12]TaskListCount = 8
Objectives[12]Task_List[0]Type = EnterVehicle
Objectives[12]Task_List[0]PositionX = -1155,583
Objectives[12]Task_List[0]PositionY = -1519,989
Objectives[12]Task_List[0]PositionZ = 3,848407
Objectives[12]Task_List[0]Speed = 1
Objectives[12]Task_List[0]SeatIndex = -1
Objectives[12]Task_List[0]TaskIndex = 0
Objectives[12]Task_List[0]Warp = False
Objectives[12]Task_List[1]Type = Pause
Objectives[12]Task_List[1]positionX = -1554,927
Objectives[12]Task_List[1]positionY = -838,0157
Objectives[12]Task_List[1]positionZ = 9,552631
Objectives[12]Task_List[1]time = 8
Objectives[12]Task_List[2]Type = Drive
Objectives[12]Task_List[2]PositionX = -1456,069
Objectives[12]Task_List[2]PositionY = -1287,758
Objectives[12]Task_List[2]PositionZ = 3,354477
Objectives[12]Task_List[2]Speed = 100
Objectives[12]Task_List[2]StopBeforeVehicles = False
Objectives[12]Task_List[2]StopBeforeActors = False
Objectives[12]Task_List[2]AvoidVehicles = True
Objectives[12]Task_List[2]AvoidEmptyVehicles = True
Objectives[12]Task_List[2]AvoidActors = True
Objectives[12]Task_List[2]AvoidObjects = True
Objectives[12]Task_List[2]StopAtLights = False
Objectives[12]Task_List[2]UseBlinkers = True
Objectives[12]Task_List[2]AllowGoingWrongWay = True
Objectives[12]Task_List[2]Reverse = False
Objectives[12]Task_List[2]TakeShortestPath = False
Objectives[12]Task_List[2]IgnoreRoads = False
Objectives[12]Task_List[2]IgnoreAllPathing = False
Objectives[12]Task_List[2]AvoidHighWays = False
Objectives[12]Task_List[3]Type = Drive
Objectives[12]Task_List[3]PositionX = -1561,093
Objectives[12]Task_List[3]PositionY = -1111,984
Objectives[12]Task_List[3]PositionZ = 3,319378
Objectives[12]Task_List[3]Speed = 100
Objectives[12]Task_List[3]StopBeforeVehicles = False
Objectives[12]Task_List[3]StopBeforeActors = False
Objectives[12]Task_List[3]AvoidVehicles = True
Objectives[12]Task_List[3]AvoidEmptyVehicles = True
Objectives[12]Task_List[3]AvoidActors = True
Objectives[12]Task_List[3]AvoidObjects = True
Objectives[12]Task_List[3]StopAtLights = False
Objectives[12]Task_List[3]UseBlinkers = True
Objectives[12]Task_List[3]AllowGoingWrongWay = True
Objectives[12]Task_List[3]Reverse = False
Objectives[12]Task_List[3]TakeShortestPath = True
Objectives[12]Task_List[3]IgnoreRoads = True
Objectives[12]Task_List[3]IgnoreAllPathing = True
Objectives[12]Task_List[3]AvoidHighWays = True
Objectives[12]Task_List[4]Type = Drive
Objectives[12]Task_List[4]PositionX = -1726,135
Objectives[12]Task_List[4]PositionY = -914,855
Objectives[12]Task_List[4]PositionZ = 7,229206
Objectives[12]Task_List[4]Speed = 100
Objectives[12]Task_List[4]StopBeforeVehicles = False
Objectives[12]Task_List[4]StopBeforeActors = False
Objectives[12]Task_List[4]AvoidVehicles = True
Objectives[12]Task_List[4]AvoidEmptyVehicles = True
Objectives[12]Task_List[4]AvoidActors = True
Objectives[12]Task_List[4]AvoidObjects = True
Objectives[12]Task_List[4]StopAtLights = False
Objectives[12]Task_List[4]UseBlinkers = True
Objectives[12]Task_List[4]AllowGoingWrongWay = True
Objectives[12]Task_List[4]Reverse = False
Objectives[12]Task_List[4]TakeShortestPath = False
Objectives[12]Task_List[4]IgnoreRoads = False
Objectives[12]Task_List[4]IgnoreAllPathing = False
Objectives[12]Task_List[4]AvoidHighWays = False
Objectives[12]Task_List[5]Type = Drive
Objectives[12]Task_List[5]PositionX = -1818,592
Objectives[12]Task_List[5]PositionY = -863,071
Objectives[12]Task_List[5]PositionZ = 3,908245
Objectives[12]Task_List[5]Speed = 100
Objectives[12]Task_List[5]StopBeforeVehicles = False
Objectives[12]Task_List[5]StopBeforeActors = False
Objectives[12]Task_List[5]AvoidVehicles = True
Objectives[12]Task_List[5]AvoidEmptyVehicles = True
Objectives[12]Task_List[5]AvoidActors = True
Objectives[12]Task_List[5]AvoidObjects = True
Objectives[12]Task_List[5]StopAtLights = False
Objectives[12]Task_List[5]UseBlinkers = True
Objectives[12]Task_List[5]AllowGoingWrongWay = True
Objectives[12]Task_List[5]Reverse = False
Objectives[12]Task_List[5]TakeShortestPath = True
Objectives[12]Task_List[5]IgnoreRoads = True
Objectives[12]Task_List[5]IgnoreAllPathing = True
Objectives[12]Task_List[5]AvoidHighWays = True
Objectives[12]Task_List[6]Type = Drive
Objectives[12]Task_List[6]PositionX = -2063,472
Objectives[12]Task_List[6]PositionY = -511,8682
Objectives[12]Task_List[6]PositionZ = 7,558556
Objectives[12]Task_List[6]Speed = 100
Objectives[12]Task_List[6]StopBeforeVehicles = False
Objectives[12]Task_List[6]StopBeforeActors = False
Objectives[12]Task_List[6]AvoidVehicles = True
Objectives[12]Task_List[6]AvoidEmptyVehicles = True
Objectives[12]Task_List[6]AvoidActors = True
Objectives[12]Task_List[6]AvoidObjects = True
Objectives[12]Task_List[6]StopAtLights = False
Objectives[12]Task_List[6]UseBlinkers = True
Objectives[12]Task_List[6]AllowGoingWrongWay = True
Objectives[12]Task_List[6]Reverse = False
Objectives[12]Task_List[6]TakeShortestPath = True
Objectives[12]Task_List[6]IgnoreRoads = True
Objectives[12]Task_List[6]IgnoreAllPathing = True
Objectives[12]Task_List[6]AvoidHighWays = True
Objectives[12]Task_List[7]Type = Drive
Objectives[12]Task_List[7]PositionX = -1596,945
Objectives[12]Task_List[7]PositionY = -809,7827
Objectives[12]Task_List[7]PositionZ = 9,69199
Objectives[12]Task_List[7]Speed = 100
Objectives[12]Task_List[7]StopBeforeVehicles = False
Objectives[12]Task_List[7]StopBeforeActors = False
Objectives[12]Task_List[7]AvoidVehicles = True
Objectives[12]Task_List[7]AvoidEmptyVehicles = True
Objectives[12]Task_List[7]AvoidActors = True
Objectives[12]Task_List[7]AvoidObjects = True
Objectives[12]Task_List[7]StopAtLights = False
Objectives[12]Task_List[7]UseBlinkers = True
Objectives[12]Task_List[7]AllowGoingWrongWay = True
Objectives[12]Task_List[7]Reverse = False
Objectives[12]Task_List[7]TakeShortestPath = False
Objectives[12]Task_List[7]IgnoreRoads = False
Objectives[12]Task_List[7]IgnoreAllPathing = False
Objectives[12]Task_List[7]AvoidHighWays = False
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[13]Type = Timeout_Objective
Objectives[13]positionX = -1576,006
Objectives[13]positionY = -823,3389
Objectives[13]positionZ = 9,226901
Objectives[13]Timeout_Min = 0
Objectives[13]Timeout_Sec = 10
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[14]Type = Timeout_Objective
Objectives[14]positionX = -1571,318
Objectives[14]positionY = -826,7779
Objectives[14]positionZ = 9,255226
Objectives[14]Timeout_Min = 0
Objectives[14]Timeout_Sec = 10
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[15]Type = Timeout_Objective
Objectives[15]positionX = -1565,177
Objectives[15]positionY = -830,4444
Objectives[15]positionZ = 9,163428
Objectives[15]Timeout_Min = 0
Objectives[15]Timeout_Sec = 10
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[16]Type = Timeout_Objective
Objectives[16]positionX = -1551,458
Objectives[16]positionY = -842,4573
Objectives[16]positionZ = 9,120487
Objectives[16]Timeout_Min = 0
Objectives[16]Timeout_Sec = 10
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

